Substance materials missing in webplayer?
None of my substance materials seem to show on the webplayer version.. What needs to be done to get substance materials to show for web player? Also, for some reason, the webplayer output has a Unity 3...
View ArticleProceduralMaterial.GetGeneratedTextures
Hello ! I'm working with substances and my question is how to get generated textures ? There is a method in documentation called "GetGeneratedTextures" but I was not able to access to that method....
View ArticleCopying Substances
Hi, I've been searching for a while on this subject, but hadn't much luck How do I make during runtime a copy of a ProceduralMaterial and edit it without influencing the original ?. For some reason the...
View ArticleSubstance import failed
Hi I tried substance designer 3.5 and everything works fine, until I exported to unity. I get this error every time, I import new substance, even if its imported from asset store. Failed to load...
View ArticleHow to use a Substance Designer noise as a terrain heightmap.
I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)
View ArticleCan substance designer render SVG at runtime on mobile?
I'm looking for a solution to do the following: 1. Create an image in SVG 2. Import the SVG file into Unity 3. On all platforms, at runtime generate a mesh from the SVG file The goal is to dynamically...
View ArticleProceduralMaterial Load Behaviour Issues
I've set my Procedural Materials to "Do Nothing", but they still generate on load and this locks the thread for a long time, I have 200+ procedural materials. This also happens before any scripts, even...
View ArticleProcedural Material not generating properly and flickering
I get the message "Failed to apply substance texture outputs", this is happening when I'm rebuilding the material in runtime, this will sometimes occur very late after I have rebuilt it or immediately....
View ArticleTerrain issues, renders in pixelated yellow
I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting. -...
View ArticleAllegorithmic Substances Don't Load When Building Project
Hello all, hoping to get some help with a problem I've run into recently and have had no success with fixing.. In my project my scene is using allegorithmic's substances tiled/scattered throughout and...
View ArticleSubstance materials missing in webplayer?
None of my substance materials seem to show on the webplayer version.. What needs to be done to get substance materials to show for web player? Also, for some reason, the webplayer output has a Unity 3...
View ArticleProceduralMaterial.GetGeneratedTextures
Hello ! I'm working with substances and my question is how to get generated textures ? There is a method in documentation called "GetGeneratedTextures" but I was not able to access to that method....
View ArticleCopying Substances
Hi, I've been searching for a while on this subject, but hadn't much luck How do I make during runtime a copy of a ProceduralMaterial and edit it without influencing the original ?. For some reason the...
View ArticleSubstance import failed
Hi I tried substance designer 3.5 and everything works fine, until I exported to unity. I get this error every time, I import new substance, even if its imported from asset store. Failed to load...
View ArticleHow to use a Substance Designer noise as a terrain heightmap.
I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)
View ArticleCan substance designer render SVG at runtime on mobile?
I'm looking for a solution to do the following: 1. Create an image in SVG 2. Import the SVG file into Unity 3. On all platforms, at runtime generate a mesh from the SVG file The goal is to dynamically...
View ArticleProceduralMaterial Load Behaviour Issues
I've set my Procedural Materials to "Do Nothing", but they still generate on load and this locks the thread for a long time, I have 200+ procedural materials. This also happens before any scripts, even...
View ArticleProcedural Material not generating properly and flickering
I get the message "Failed to apply substance texture outputs", this is happening when I'm rebuilding the material in runtime, this will sometimes occur very late after I have rebuilt it or immediately....
View ArticleTerrain issues, renders in pixelated yellow
I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting. -...
View ArticleAllegorithmic Substances Don't Load When Building Project
Hello all, hoping to get some help with a problem I've run into recently and have had no success with fixing.. In my project my scene is using allegorithmic's substances tiled/scattered throughout and...
View Article
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