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Substance materials missing in webplayer?

None of my substance materials seem to show on the webplayer version.. What needs to be done to get substance materials to show for web player? Also, for some reason, the webplayer output has a Unity 3...

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ProceduralMaterial.GetGeneratedTextures

Hello ! I'm working with substances and my question is how to get generated textures ? There is a method in documentation called "GetGeneratedTextures" but I was not able to access to that method....

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Copying Substances

Hi, I've been searching for a while on this subject, but hadn't much luck How do I make during runtime a copy of a ProceduralMaterial and edit it without influencing the original ?. For some reason the...

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Substance import failed

Hi I tried substance designer 3.5 and everything works fine, until I exported to unity. I get this error every time, I import new substance, even if its imported from asset store. Failed to load...

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How to use a Substance Designer noise as a terrain heightmap.

I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)

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Can substance designer render SVG at runtime on mobile?

I'm looking for a solution to do the following: 1. Create an image in SVG 2. Import the SVG file into Unity 3. On all platforms, at runtime generate a mesh from the SVG file The goal is to dynamically...

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ProceduralMaterial Load Behaviour Issues

I've set my Procedural Materials to "Do Nothing", but they still generate on load and this locks the thread for a long time, I have 200+ procedural materials. This also happens before any scripts, even...

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Procedural Material not generating properly and flickering

I get the message "Failed to apply substance texture outputs", this is happening when I'm rebuilding the material in runtime, this will sometimes occur very late after I have rebuilt it or immediately....

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Terrain issues, renders in pixelated yellow

I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting. -...

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Allegorithmic Substances Don't Load When Building Project

Hello all, hoping to get some help with a problem I've run into recently and have had no success with fixing.. In my project my scene is using allegorithmic's substances tiled/scattered throughout and...

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Substance materials missing in webplayer?

None of my substance materials seem to show on the webplayer version.. What needs to be done to get substance materials to show for web player? Also, for some reason, the webplayer output has a Unity 3...

View Article

ProceduralMaterial.GetGeneratedTextures

Hello ! I'm working with substances and my question is how to get generated textures ? There is a method in documentation called "GetGeneratedTextures" but I was not able to access to that method....

View Article

Copying Substances

Hi, I've been searching for a while on this subject, but hadn't much luck How do I make during runtime a copy of a ProceduralMaterial and edit it without influencing the original ?. For some reason the...

View Article


Substance import failed

Hi I tried substance designer 3.5 and everything works fine, until I exported to unity. I get this error every time, I import new substance, even if its imported from asset store. Failed to load...

View Article

How to use a Substance Designer noise as a terrain heightmap.

I need to have the terrain use a noise as a heightmap. How can I do this using substance designer's substances? (note that the substance is in sbsar format, while the heightmap needs to be in raw format)

View Article


Can substance designer render SVG at runtime on mobile?

I'm looking for a solution to do the following: 1. Create an image in SVG 2. Import the SVG file into Unity 3. On all platforms, at runtime generate a mesh from the SVG file The goal is to dynamically...

View Article

ProceduralMaterial Load Behaviour Issues

I've set my Procedural Materials to "Do Nothing", but they still generate on load and this locks the thread for a long time, I have 200+ procedural materials. This also happens before any scripts, even...

View Article


Procedural Material not generating properly and flickering

I get the message "Failed to apply substance texture outputs", this is happening when I'm rebuilding the material in runtime, this will sometimes occur very late after I have rebuilt it or immediately....

View Article

Terrain issues, renders in pixelated yellow

I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting. -...

View Article

Allegorithmic Substances Don't Load When Building Project

Hello all, hoping to get some help with a problem I've run into recently and have had no success with fixing.. In my project my scene is using allegorithmic's substances tiled/scattered throughout and...

View Article
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Browse latest View live




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